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Saturday, January 08, 2005

The work week is finally over. Huzzah for me. Good thing too since it was starting to really drag. Only good thing I got out of it was christmas crap went 90% clearence, and I ended up gettin a $40 christmas tree for only $4. Gettin ready for the NFL playoffs starting up, and we should just skip the whole NFC side of things and just focus on the AFC for the time being. Jets have 3 Super Bowl calibur teams in form of Patriots, Steelers, and Colts. While NFC....I would say Eagles but Terell Owens is injured now and we remember how far the Eagles got before in the postseason without TO. Maybe Falcons, but I'm not into watching that one-man show. So I guess if I'd have to pick a team I'd go with Brett Favre, since he has a great supporting cast in the form of Greene, Driver, and Franks and outta pure respect for Favre after all he endured these past two seasons.

That's about all I have today.....before I leave, I have here my Top 15 N64 games of all time. Feel free to post yours too.

15 - Turok: Dinosaur Hunter (pub - Acclaim dev - Iguana, 1997) This defined the console FPS, when before it was just PC rehashes of Doom and Wolfenstein. Phenomenal 3D graphics for 1997. A great array of weapons, and a innovative overhead map system so you never got lost in the middle of the action.

14 - Ogre Battle 64 (pub - Atlus dev - Quest, 2000) A strategy/RPG in the same vein as Final Fantasy Tactics that had a ton of replay value and an epic storyline. Second biggest n64 cart also (320 megs)

13 - Star Wars: Rogue Squadron (Pub - nintendo/Lucas dev - Factor 5, 1998) If they didn't release this I'd place Shadows of the Empire hear just for the Hoth missions alone. The flying combat engine Factor 5 pioneered this generation is astonishing and a blast to play.

12 - Star Fox 64 (Pub & Dev - Nintendo, 1997) I lov this game, a great space 3D shooter that improved upon the original in many ways. The three vehicle typed were a great addition, and the storyline was just that much more involving with full blown voice acting to enhance the experience. I still picture that hear-warming ending from time to time. Let's not forget this was the first console title to have a vibration function with its new Rumble Pak compatibility.

11 - Destruction Derby 64 (Pub - THQ, 1999) If you don't know me by know, I have a sweet tooth for demolition derby games. And you can't go wrong this addition in the lineup in the series that brough it to popularity. I loved Bomb Tag the most here.


10 - F-Zero X (Pub & Dev - Nintendo, 1999) This is my own favorite of the entire F-Zero line. I just can't like the SNES and GBA versions, I'm sorry. And the GCN version disappointed me. I still love the GP's, and Death Race the most.

9. Starcraft 64 (Pub - Nintendo Dev - Blizzard/Mass Media, 2000) I loved the PC version, so I was already hooked in for the N64 version which featured both the regular and Brood War campaigns in this one cart. Tho minus most of the excellent voice acting during the story cut-scenes. Tho they did manage to squeeze in a chopped down opening FMV of the PC game in here. Most importantly it included a two player co-op and versus mode I loved dearly.

8. Conker's Bad Fur Day (Pub - Nintendo Dev - Rare, 2001) Rare really pushed the envelope here, I was shocked with all the stuff I heard made its way into this game. Nintendo never really likes this M-rated stuff, and they did a lot of stuff to hid the fact they made this game. From shrinking and hiding their seal of approval to the back corner of the box, to giving it no coverage whatsoever in their main Nintendo Power mag. They did make a strategy guide for it, but didn't bother advertising it that much. Great story, awesome spoofs on popular movies to add some innovative humor to the game that is seldom matched, and a great multiplayer mode to boot. I'll more than likely pick up the Xbox remake when its released in a couple months.

7. New Tetris (Pub - Nintendo, 1999) - This is my favorite version of Tetris ever, just barely edgin out the original GameBoy Tetris which I thought could never be done. It finally added some new gameplay maneuvers that made a difference to the game and added a whole new layer of strategy in the forms of the silver and gold blocks that rewarded awesome bonuses. Plus four player Tetris is pure bliss, and a great party game to boot.

6. Super Smash Bros (Pub - Nintendo Dev - Hal, 1999) Ahh the classic Nintendo brawler that taught us how much fun it is to beat up Pikachu. A simple 2D fighter with a few tricks up its sleeve at its core, but it goes to show you what proper use of a license can do to a fighting game. Making it four player made it one of the ultimate games to duke it out with your friends.

5. Road Rash 64 (Pub - THQ Dev - Pacific Coast Power & Light, 1998) Even though it had its faults (u cant walk back to your ride after wiping out!), I love Road Rash 64. Especially the single player mode. One of the few games I enjoyed racing more against the comp than against actual people. It also had interesting gameplay techniques innovated here that barely anyone else had like doing a wheelie with your cycle to hop over oncoming traffic. The crashes are also breathtaking. It also was an N64 game with a licensed soundtrack, which weren't all that common for that platform due to the drawbacks of the cartridge format.

4. Goldeneye 007 (Pub - Nintendo Dev - Rare, 1997) Just when you thought Turok revolutionized the console FPS, just a few months later Goldeneye comes along and redefines it again. It Introduced objective-based gameplay to the FPS, and a great story that followed the film. It also had a killer multiplayer option that was more addicting that the equally awesome single player mode itself.

These next 3 were incredibly hard to rank fairly and took me a lot of thought to properly rank, just make sure you have all 3 of these next games in your collection.

3. Mario Kart 64 (Pub & Dev - Nintendo, 1997) This is still my favorite version of the series in my opinion. Still had all the classic modes of the SNES original, but the levels were what made the game to me that neither other console entries managed to duplicate. From the many obstacles that made Bowser's Castle and Toad's Turnpike still that much challenging that it is today (try racing the latter in extra mode to make it one helluva challenge), from trying to nail those tough shortcuts in Mario Raceway & Wario Stadium, to the labyrinth HELL-acious fun that is Yoshi Valley. Each course also had its own unique background tune to match its atmosphere. The battle mode also outshines the ones showcased in its SNES and GCN counterparts for two reasons: Neither don't have the awesome block fort and big donut courses available, and you don't have that awesome option to race as a bomb as you did here as one last form of revenge for that sucker who backstabbed you and knocked you out of the competition.

2. Perfect Dark (Pub - Nintendo Dev - Rare, 2000) The unofficial sequel to Goldeneye. The single player storyline was awesome and had plenty of interesting twists. This game had some of the most intriguing weapons to ever grace an FPS, such as the FarSight and Laptop Gun for example. It also introduced some new elements to the console FPS genre that many soon ripped off like second functions for weapons, optional dual-wielding, and unique reloading animations. The multiplayer that ruled from Goldeneye was improved upon heavily here by adding bots to compete against, in-depth user profile stat tracking, and a whole slew of multiplayer mode types. I'm still keeping my fingers crossed for the in-limbo Xbox remake.

1. WWE No Mercy (Pub - THQ Dev - Aki, 2000) The fourth Aki-developed wrestling game for N64, and it proved to be the best, with a great storyline to follow on your quest for each championship belt, and the addition of ladder and guest referee game mode types. Friends and I did four hour Iron Man and Royal Rumble team battle marathons in this regularly. This still is my (and many others) all-time favorite American-released wrestling game. None of the new WWE titles on GCN, PS2, or Xbox even come close, not even Aki's new DefJam series.
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